The next time you have to create a simple lookup table in Java, try using a HashMap. HashMap is part of the java.util package. It is an interface for storing objects as key-value pairs. HashMap is typically used for storing object relationships.
Take a look at the following example:
import java.util.*; public class HashTest { static HashMap qbLookup; public static void main(String[] args) { qbLookup = new HashMap(); qbLookup.put("Raiders", "Rich Gannon"); qbLookup.put("Titans", "Steve McNair"); qbLookup.put("Steelers", "Tommy Maddox"); qbLookup.put("Colts", "Peyton Manning"); if(args.length > 0) {
if (qbLookup.get(args[0])!=null) {
System.out.println("The starting quarterback for the "
+ args[0] + " is " + qbLookup.get(args[0]));
} else {
System.out.println("NFL Team not found, try again");
}
} else {
System.out.println("Please enter a valid NFL Team");
} } }
As you can see from the code, I created a HashMap called qbLookup. Using the put() method, I created some objects representing NFL teams and the starting quarterbacks. Although I used String objects in this example, you can use whatever kind of object you need to store and retrieve later. For example, I could've created an object that represented the entire roster of each team instead of a String object representing the quarterback.
Next, you'll see that I'm checking the arguments passed to HashTest's main() method. If I find an argument, I pass it to the get() method of the HashMap object qbLookup in order to retrieve the related object. I check to see if the get() method has returned a value and print out the appropriate message.
When you compile this code and execute it with the command java HashTest Titans you get:
The starting quarterback for the Titans is Steve McNair
I hope this example helps you see ways that you can utilize HashMaps in your own programs.
3 comments:
Nice blog, but WTF - all the other comments are BS advertisements. thanks for the info on hashmaps tho
Thnx. I finally got around to deleting the junk comments.
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