My blog has moved! Redirecting...

You should be automatically redirected. If not, visit http://mindsiview.wordpress.com/ and update your bookmarks.

Sunday, August 17, 2008

Becoming A Coaching Leader

I've just finished an excellent book, Becoming a Coaching Leader, by Daniel Harkavy. Daniel is CEO of Building Champions, Inc., a company dedicated to building and improving leadership skills. Daniel's approach to coaching your team for the highest individual and group performance is excellent. I can't wait to start applying the material.

To be fair, I need to let you know that Thomas Nelson, my employer, published this book. We publish a lot of great leadership books, starting with the Bible. I also need to let you know that I have just become a client of Building Champions. Reading the book, researching the website, and talking with Building Champions convinced me that I want to improve my leadership skills, as well as those of my team. So, I signed up.

If you're a leader, you may be like me and are constantly looking for ways to improve and refine your skills, consider adding Becoming a Coaching Leader to your leadership library.

Wednesday, July 30, 2008

CIO Insights Slide Show on IT Project Failure

CIO Insight recently posted a slideshow titled Why IT Projects Get Killed. They listed 5 major reasons for killing IT projects:

  1. Business needs changed: 30%
  2. Does not deliver as promised: 23%
  3. No longer a priority: 14%
  4. Exceeds budget: 13%
  5. Does not support business strategy: 7%
The data was based on a recent survey of 167 IT executives.

In my career, I've experienced most of these reasons at one time or another, particularly with large projects. Obviously large projects, projects that take a lot of time and resources, run the risk of changes in business needs. They also run the risk of no longer being a priority for an organization. This often occurs when the project sponsor leaves the company or moves to another role. These projects can also fall victim to scope creep which if not managed correctly causes them to exceed budgets. I'm somewhat surprised that it ranked 4th on the list. As far as not supporting business strategy, I've rarely, if ever, seen a project fail for this reason.

What do you think?

Sunday, June 08, 2008

Google and the Mac

From c/net Google gets serious about the Mac: "Google has long had a fondness for the Mac, with upwards of 6,000 of its 10,000 20,000 current employees opting to use the Mac over Windows." This is good news for people like me who use a mac as their primary development platform because it translates into more open source tools.

Sunday, June 01, 2008

Engadget Interview with Jonathan Schwartz

Just read the Engadget interview with Jonathan Schwartz, Sun's CEO, on porting Java to the Google Android platform, and mobile platforms in general. According to Mr. Schwartz, not only is he using an iPhone, Sun's committed to delivering Java for the device. When asked about Google's Android platform, Schwartz turned attention to the upcoming JavaOne conference. Anyone who's used some of Google's developer products (GWT for example) already knows that Sun is working very closely with Google.

I have an iPhone also. I've been playing with the iPhone SDK, developing a couple of test apps. While I like the phone, I'm less excited about developing applications for the iPhone than I am about it having a Safari browser. I'd much rather use GWT to develop Ajax applications that can be run on IE, Firefox, Safari, Mozilla, and Opera browsers.

Think about it, developing rich client programs for browsers opens up a world of web enabled devices to you.

Friday, May 30, 2008

ComputerWorld Article on Leadership and WoW

I was recently reading a ComputerWorld interview of Byron Reeves, Revenge of the gamers: World of Warcraft is honing tomorrow's leaders. Reeves is the Paul C. Edwards Professor of Communication at Stanford University and a co-founder of Seriosity Inc. The article points to these reasons why business leaders should be playing online games:

I've made similar observations, both as an occasional World of Warcraft player and as a parent of child who plays Runescape Now, I have to admit that when I play World of Warcraft I tend to go it alone as much as possible. I enjoy exploring the worlds, fighting the beasties, piling up loot, and increasing my skill level. I have also joined others on quests, helped those in need, etc.

My son, on the other hand, takes his Runescape playing to another level. He and his classmates often ban together to defeat other clans, build businesses, plunder, and share loot. They also pull pranks on each other and share their accounts to help each other gain the highest level possible. To boast of their conquests and brag on their bank accounts, they post YouTube videos.

As I've talked to my son about what he's learned from Runescape, I can see that, among other things, he's learned how to form teams to complete a common goal, how simple economies work, how to run a small business, and how to deal with risk. He and his friends are learning these skills in an environment where they can safely fail. He's also finding out that there are real economies attached to these MMORPGs; companies and individuals making real money by selling virtual items.

I agree with Mr. Reeves regarding the merits of online games and leadership development. There are plenty of essons in these virtual worlds. From the video game created with the help of Ben Duskin, a boy who had leukemia and used his Make a Wish wish to help other children with cancer, to Byron Reeves company, Seriosity, Inc. that has borrowed some of the concepts of online gaming to approach email productivity, there's no doubt that online (and video) games are having an impact our society.

Technorati search